Space-Pharaoh – Coding Inaros as an egyptian Pharaoh in Warframe

Inaros – Screenshot Warframe (Digital Extremes, 2013), 20.11.2019

For almost a year now I have played Warframe (Digital Extremes, 2013), a free-to-play online sci-fi-shooter. I have been convinced to give it a try by someone who told me that there is an Egyptian (inspired) Warframe called Inaros.

I created an account and got Inaros (added with Update 18.5, March 4th 2016) as one of my first Warframes as a gift from a friend. As of the time of writing there are currently over 60 individual Warframes available to play, differing in design and abilities (42 base frames and several prime versions). And they differ in design and abilities. They are inspired by a whole lot of different cultures, myths, and elements. This includes mythological characters such as Oberon and Titania or frames like Frost, Ember and Volt whose powers are based on ice and fire and electricity respectively. Basically, Warframes are equipment to fight. In a few cases however they can act independently.

Since this blog entry grew way too long it has been split into two halves. The first one focusses on how Inaros as a Warframe (and his accompanying cosmetics) is coded. In the second half I will discuss the historical origin and context of Inaros and the ancient Egyptian ruler of this name.

So, how is Inaros coded as ancient Egyptian? This happens on various levels. First, the abilities of the Warframe are heavily based on sand. He can throw sand into the faces of enemies and cause sandstorms. This is not exclusive for ancient Egypt, but it is part of the western idea of this culture.

His fourth ability, Scarab Swarm, is more clearly Egyptian inspired. He can conjure an armour made out of (living) scarabs. After being put into bleed-out Inaros will not stay on the ground like other frames but will get enclosed by a sarcophagus.

Sarcophagi as well as scarabs are clearly connected to ancient Egypt. Reasons for this are that sarcophagi are one of the best-known groups of archaeological objects. Scarabs were an important part of Egyptian imagery and numerous amulets in form of these dung beetles are preserved. All in all, the religious relevance of these beetles is widely known, especially in connection to the sunrise and the creation of the world.

Solar scarab pendant from the tomb of Tutankhamen
https://de.wikipedia.org/wiki/Skarab%C3%A4us#/media/Datei:Hidden_treasures_19.jpg (10.01.2020)

During his own unique questline Inaros is found on the planet Mars. The desert-planet is basically predestined for this character that is based on sand. There the player has to enter his tomb to find the parts of the Warframe. While doing so they can almost feel like an adventurer searching for a treasure, just this time on Mars instead of Egypt and using hi-tech weapons instead of gear from the 19th century.

After arriving on Mars, the player learns that Inaros saved the people of this planet and was worshipped as god-king because of this, similar to a Pharaoh. In a final battle, however, he was killed and divided into three parts which were each were encased in an urn. The urns are designed in a golden colour and wrapped into linen binds like that of a mummy. Similarly, the basic Inaros skin  shares similarities to mummies as well.

“Sacred vessel” in which the parts of Inaros are stored (Screenshot Warframe (Digital Extremes, 2013), 20.11.2019)
Inaros side view ( Screenshot Warframe (Digital Extremes, 2013), 20.11.2019)

One thing that is particularly interesting is another aspect of Inaros’ abilities. First, he can steal the health of enemies and use it for himself through which the enemies turn into sand shadows. Second, he can also absorb energy from enemies when he is in the sarcophagus and revive himself with it without having another player around to help, which is a unique ability.

This is (of course) not typical for an Egyptian Pharaoh. Nevertheless, it feels fitting and familiar. It is a common trope in “The Mummy”-movies (for example in 1999 and 2017), in which mummies have to restore themselves by killing people. This motif is referenced in the mummy-like iconography of Inaros as well.

This motif is connected to ancient Egypt not because of scientific research, but through the depiction of mummies as monsters in modern pop-culture.

Not only is the design of the basic skin a reference to a mummy, but also the animation set “agile” goes into the same direction. When equipped the Warframe is lurching as if it could drop dead any second.

Inaros, „Agile Animation Set“ (Screenshot Warframe, 20.11.2019)

The other animation set lets him look more noble and dignified. Inaros is standing upright and holds his arms crossed in front of his chest. This pose is especially known for Pharaohs who were often depicted and also mummified like this.

Inaros „Anubis-Helmet“, „Noble Animation Set“ (Screenshot Warframe, 20.11.2019)

Two of Inaros’ additional skins are Tennogen, fan-designs added into the game that are not inherently part of the lore canon so they shall not be discussed here. One other is called “Ramesses” and is turning away from the design as a mummy. The title however is enough to form the association, as the name “Ramesses” most likely refers to Ramesses II, the best-known Pharaoh named Ramesses, who is especially known for achievements in war and architecture. 

Furthermore, there are additional helmets available: The first one is “Anubis Helmet” which has the form of a dog head associated with the god Anubis. The second one being the “Canopic Helmet”. Canopic jars are four vessels in which the organs of the dead are stored after the mummification.

Interestingly, well known and popular parts of pharaonic iconography like the Nemes (a striped headcloth) are not included in its design.

One example of the nemes in modern pop culture can be seen in the design of “Obelisk the Tormentor” in “Yu-gi-oh”

At least as well known is the beard of Egyptian Pharaohs which is included in his design. On the top of the helmet, however, is a strip of textile attached. This can be found in ancient Egyptian iconography of the god Reschef. Reschef can already be traced back to Syrian-Palestinian sources from the 3rd millennium BC. Through more intense contact with this region its gods became popular in New Kingdom Egypt (ca. 1500–1100 BC), one of them being Reschef. He was depicted with such a piece of cloth attached to the crown of Upper Egypt. As a god of war and protection, he often was connected to the Pharaoh, whose power was compared to that of the god.

Inaros’ basic helmet (Screenshot Warframe, 20.11.2019)
Reschef as warrior on a stela from Athribis (cf. https://www.bibelwissenschaft.de/stichwort/33350/ 20.11.2019)

The depiction of Inaros as Egyptian Pharaoh in space is referring to different levels of Egyptian imaginary. On the one hand some aspects are based on archaeological and historical facts that are more or less commonly known.

On the other hand there are more general signifiers like “sand/desert” as well as topoi that are not directly connected to ancient Egypt as it is reconstructed in Egyptology. These are part of modern pop culture which made them famous, sometimes more famous than historical research (like the mummy as a “monster”).

The name itself, Inaros, refers to a historical and literary figure, which will be the topic of the second part.

I hope I could capture your interest and see you in the next text!

If you want to stay updated, you can follow me on twitter. I am open for questions and suggestions, so feel free to leave a comment!

Antiquity and Pop Culture?

Do you remember the scene in “Asterix and Cleopatra“, in which Obelix destroys the nose of the sphinx? My misery began when I first saw it. I started learning Latin and ancient Greek and my interest in the ancient Mediterranean was awakened. And now I’m sitting here with a master’s degree in Egyptology.

No, don’t worry, it took some years and was not that linear. Nevertheless, when I look at my childhood, I see that books, films, and magazines, for example “Asterix and Obelix” awakened my interest in antiquity. This defined me and my life for years now and will do so in the future.

Now that this interest became my job my view on comics like “Asterix and Cleopatra“, films like “The Mummy“ (1999), or games like “Assassin’s Creed: Origins“ changed. I don’t like them less, but my position is completely different, not only because I’m some years older now. I still watch movies with a setting in antiquity or themes that recite ancient Egypt “for fun”. In most cases, however, I am interested in the way antiquity is depicted in these movies and how it affects our modern views on that time period. And that’s just part of the fun for me. So, to do this more frequently and to engage in conversations about it, I created this blog.

 I don’t want to just talk about the question of “historical accuracy“, even though this also will be addressed. What I want to focus on is the way (Egyptian) antiquity is depicted in modern pop culture and how it develops. I can’t say yet how often I can upload texts, because that depends on my daily workload and I don’t want to get stressed by this, as this blog is just a side project.

Texts will be in German and in English, because most of the content will have a bigger English-speaking audience. (I am, for example, writing on a post about Warframe.)

In conclusion, I only wrote this as a short introduction. You can find updates on this project on my Twitter. If you want to buy me a coffee, you can do that here.

I’m looking forward to having good conversations and your input!

Antike und Popkultur?

Erinnert ihr euch noch an die Szene in „Asterix und Kleopatra“, in der Obelix die Nase des Sphinx abbricht? Damit fing das Elend für mich an. Mit Begeisterung für die Antike des Mittelmeerraums lernte ich erst Latein und dann Altgriechisch. Und jetzt sitze ich hier mit einem Bachelor in Klassischer Archäologie und einem Master in Ägyptologie.

Nein, keine Sorge, es hat ein paar Jahre gedauert und war nicht ganz so linear. Aber dennoch kann ich sehr gut nachverfolgen, dass in meiner Kindheit Asterix-Filme und -Hefte, Was-ist-was-Bücher über Mumien und Ähnliches mein Interesse für die Antike geweckt und damit mein Leben entscheidend geprägt haben.

Jetzt, nachdem ich dieses Interesse wortwörtlich zu meinem Beruf gemacht habe, hat sich natürlich mein Blick auf Comics wie Asterix und Obelix, aber auch Filme wie „Die Mumie“ (1999) oder Spiele wie Assassin’s Creed: Origins verändert. Ich konsumiere sie nicht weniger gern, aber die Ausgangslage ist eine völlig andere, nicht nur weil ich etliche Jahre älter bin. Noch immer schaue ich mir Filme mit Ägypten-/Antikenrezeption „nur zum Spaß“ an, doch in den meisten Fällen beschäftige ich mich weiter mit der Art und Weise wie diese aufgebaut und ausgeführt ist. Aber das gehört für mich einfach mit zum Spaß. Um das aber ein bisschen mehr „auszuleben“ habe ich mit diesem Blog begonnen.

Hier möchte ich über vieles schreiben, das mich in diesem Zusammenhang interessiert und gerne darüber ins Gespräch kommen. Es geht mir dabei insgesamt nicht darum, ob Filme, Bücher oder Spiele „historisch akkurat“ sind, sondern wie sich die Darstellung der (ägyptischen) Antike in der aktuellen Popkultur entwickelt und zusammensetzt. Das kann aber natürlich auch Fragen nach historischer Authentizität beinhalten. In welchem Intervall ich hier posten kann, kann ich aktuell noch nicht beurteilen, aber ich werde es hier entspannt halten, da der Blog nur ein Nebenprojekt ist.

Da viele der Themen, die ich behandeln möchte (gerade schreibe ich an einem Post über Warframe), vor allem für ein englisch-sprachiges Publikum interessant sein können, werde ich die Texte auch auf Englisch posten.  

Das soll es aber heute erst einmal als kleine Einführung gewesen sein.

Updates zu diesem Projekt könnt ihr auch auf Twitter finden und wenn ihr einen Kaffee oder Tee spendieren wollt, könnt ihr das hier tun.

Ich freue mich auch auf eure Meinungen und Anmerkungen!